4. Make the service simple to use

This guidance will help you apply standard point 4.

Everyone is responsible for meeting the Service Standard. This standard point is most relevant to:

Service designersInteraction designersContent designers

Why it's important

People expect services to work. They need things to be easy when they are trying to complete a task or find information.

As a public sector organisation we have a legal duty to consider everyone's needs when designing and delivering services.

Discovery

Things to consider:

Things to avoid in discovery

  • designing solutions without understanding user needs

Alpha

Things to consider:

  • the user journey being simple to use and understand, and based on research
  • risks associated with your service have been mitigated through design
  • a consistent user experience with other DfE services
  • review routes users take to your service
  • how your service will look and work on every browser or device users access it on
  • map and consider offline elements, including assisted digital routes
  • technology decisions supporting accessible and usable design
  • test content to make sure that users understand it
  • build and test prototypes with users identified in discovery
  • any unique component or pattern, or adaptation of an existing component from the GOV.UK Design System or DfE Design System, are shared and tested. Plus, a plan for how you'll keep them up-to-date with existing systems
  • how users will report a problem with your service and how they'll be supported and updated on any resolution

Things to avoid in alpha

  • dead ends in the journey or a disconnect between online and offline actions

  • where your service starts and ends not being clear

  • your service not achieving the users' goal

Beta and live

Things to consider:

  • how data has been used to understand service performance and a plan for how you'll use this in live
  • evidence of continuous improvement to make changes to the user journey or content
  • continual monitoring of feedback and testing usability
  • evidence of usability testing, including users with the lowest level of digital skills
  • how your service meets accessibility requirements
  • user research to understand any performance issues

Things to avoid in beta and live

  • not having a plan to continually improve your service

  • not understanding how user needs might change over time